Herobrine's Catacombs 3D
A roguelike first-person shooter inspired by the legendary Doom and Wolfenstein 3D series, blended with the iconic Minecraft aesthetic.
Dive into endless action, slaying hordes of enemies, collecting treasures, and navigating through ever-changing, procedurally generated labyrinths. With hundreds of unique locations and unpredictable enemy placements, every playthrough is a new adventure!
- Dynamic Gameplay: Procedural generation ensures unique levels every time, with ever-increasing challenges.
- Intense Combat: Use your skills and reflexes to survive against relentless foes.
- Classic Controls:
- Movement: W, A, S, D
- Shoot/Look: Mouse
- Pause: Tab
Enemies:
- Herobrine - Melee Master: This silent nightmare hunts in the shadows. As soon as he spots you, he rushes forward with frenzied speed, his attacks deadly and relentless. Beware his silent approach from behind—take him down before he gets too close!
- Lucas - Long-Range Strategist: Appearing from level 3, Lucas excels at ranged combat, launching precise energy projectiles from a distance. His deadly aim and speed make him a formidable opponent, forcing you to stay agile and think strategically.
- Beholder - Flying Terror: First appearing on level 5, the Beholder is constantly on the move, making him a challenging target. His deadly energy attacks are fast and precise, making every encounter a tense and deadly dance. Prepare yourself for relentless airborne assaults!
Status | In development |
Platforms | HTML5 |
Author | ExAnima |
Genre | Shooter, Action |
Made with | Three.js |
Tags | 3D, boomer-shooter, First-Person, FPS, Indie, Retro, Roguelike, Singleplayer |
Average session | Days or more |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Optimization Breakthrough: The Ceiling is Back and Better Than Ever!37 days ago
- New enemies!63 days ago
Comments
Log in with itch.io to leave a comment.
wasd CONTROLS DONT WORK. arrow keys with mouse is difficult. needs work
Fixed
Hey, this is really nice! Are you planning to keep working on it?
Thank you very much! Of course! The work is gradually underway. Just yesterday I added a pause menu and slightly changed the algorithm for generating the map.
Cool! Do you use discord? I have some ideas to improve the game
Yes. proton2807
Lol, it only took me a month, but I sent it